Playtest/Feedback
Wandering Pioneer » Devlog
It's update time(after first playtest), Here's what's new:
- The duration of instructions has been modified, which is more helpful for players to watch and pay attention. Players do not need to press back and forth to get instructions.
- The instruction UI prompts are added, so that players can know which buildings to check and which buildings have prompts. The basic particle system is used to achieve this. After the players check, the prompts will disappear, so that players will know where not to check. This is also the feedback of players after the first test.
- The game operation mechanic of sprint is added so that players can not waste their time on walking, and the level scene is relatively large, which also makes the game mechanics more reasonable. Shift is the sprint key, and players can sprint in a short distance, but this will consume stamina. When the stamina is exhausted, players will not be able to continue sprinting, but when they return to walking or not moving, the stamina will automatically recover, This mechanic is also directly reflected in the lower left corner of the game UI. When a player sprints, the energy bar of his stamina will appear, which is usually hidden, making the UI look succinct as a whole
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Wandering Pioneer
More posts
- Update1.7Dec 07, 2022
- Update1.6Nov 27, 2022
- Puzzle Modification1.5Nov 25, 2022
- Update1.4Nov 19, 2022
- Update1.3Nov 16, 2022
- Main puzzle update1.2Nov 12, 2022
- Main puzzle update1.1Nov 09, 2022
- Update1.0Nov 04, 2022
- Terrain/Fortress(Build on Unity)Oct 20, 2022
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