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Devlog
Update1.7
December 07, 2022
by
DJ_Ives
#vertical slice
...
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Update1.6
November 27, 2022
by
DJ_Ives
#prototype
It's update time! Here's what's new: Part of the appearance of the first area has been changed, a highland made of terrain has been added, and the elements of the first area have been placed here, and...
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Puzzle Modification1.5
November 25, 2022
by
DJ_Ives
#prototype
Bugs on some terrains have been repaired. Because in the first playtest, there was a large gap between some terrain mountains and the corridor, which led to the players being able to pass directly, le...
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Playtest/Feedback
November 22, 2022
by
DJ_Ives
#prototype
It's update time(after first playtest), Here's what's new: The duration of instructions has been modified, which is more helpful for players to watch and pay attention. Players do not need to press ba...
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Update1.4
November 19, 2022
by
DJ_Ives
#prototype
It's update time! Here's what's new: Add "F" key to check suggestive UI,and "E" key is still collects and confirms. Divide elements into four different types, temporarily distinguished by color. Chang...
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Update1.3
November 16, 2022
by
DJ_Ives
#prototype
It's update time! Here's what's new: Rebuild the details of the terrain, especially the third and fourth areas, making the whole map look more coordinated. Living area. Guard area. The basic UI for el...
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Main puzzle update1.2
November 12, 2022
by
DJ_Ives
#prototype
The main puzzle of the Workshop corridor area: The second level is a puzzle similar to a maze. Players still need to find the key to the portal and collect element props along the way. This is a movab...
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Main puzzle update1.1
November 09, 2022
by
DJ_Ives
#prototype
The main puzzle of Manufacturing factory area: This is the first level of the whole game, and also makes players familiar with the game mechanics The player will wake up in a corner of the factory. Th...
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Update1.0
November 04, 2022
by
DJ_Ives
#prototype
It's update time! Here's what's new: Basic thrid personal controal (WSAD and key E to check and confirm something). The space bar is the jump key, and also adjusts the value of the gravity coefficient...
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Terrain/Fortress(Build on Unity)
October 20, 2022
by
DJ_Ives
#Prototype
Terrain: Here is the overview and terrain of the original fortress, which will be updated continuously in the future, outside is the terrain surrounded by mountains. A fortress is built in the middle...
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Level/Game Area
October 18, 2022
by
DJ_Ives
#Concept
Fortress: This is the birthplace of the player and the main area of the game, where the player will pass the first level by observing and looking for quest items, and then find a right way to reach th...
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Motif theme,Background and Mission
October 09, 2022
by
DJ_Ives
#Concept
Theme: Technological feeling, Artificial intelligence, Sci-Fi Background: In 2075, human technology has reached a high level, artificial intelligence has become very common, and a small number of peop...
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